![]() Likewise, if you spot The End’s parrot, that means he’s somewhere nearby. ![]() If you get shot with one of his tranquilizer darts, its placement on your body will indicate the exact direction the shot came from. At this point, your survival is fully dependent upon your wits, creativity, and being able to exploit the tools at your disposal to give you even the slightest advantage.Ī keen sense of perception comes in handy during your tussle with The End. This is heightened by the fact that he blends into the environment in an almost-supernatural manner. After all, there are almost 40 separate locations he might be hiding in across the three maps. It seems like The End is a ghost, and no matter what you do or how well you hide, he’ll be able to take pot shots at you. Part of what makes this fight so memorable is that it initially begins with a feeling of complete and utter hopelessness. Let me linger in this world just a little longer,” he says to Snake and, seemingly, God itself. Grant me the strength to take this final prey. What’s more, as your confrontation begins, The End’s dialogue shows that this battle is the period at the end of his life’s sentence. As someone who’s been subsiding on whatever critters might scamper by, you can relate. You’re told that he doesn’t need a spotter because he has the forest on his side. But your Codec pals continually remind you of just how dangerous the man is. Constantly referred to by his comrades as “The Father of Modern Sniping,” the legendary tactician is now a 100-year-old man who appears to be comatose in his wheelchair. But there was no way to know that everything you’d been learning, all of the equipment you’d been collecting, and the techniques you’d been experimenting with would all come to a head in a single free-flowing exam in the form of a boss fight.įor all intents and purposes, The End is already dead. ![]() You get beat up by your mentor, have a front-row seat to a detonating nuke, get confronted a man who could literally control bees, sit through cutscenes and Codec conversations that last about as long as an episode of a television show, possibly dabble in creating some nasty little time paradoxes, and learn a bit of the Cyrillic alphabet during every screen transition. Naked Snake goes through a lot in the opening few hours of Metal Gear Solid 3 as you attempt to find the defecting Russian scientist Sokolov and help escort him across the Iron Curtain. It also exemplifies how, despite making games that can sometimes feel like films, Kojima still understands the concept of play as well as anybody. But for the sake of brevity, I’m just going to focus on a single encounter that showcases a kind of sandbox creativity that you’d be surprised to see in a game in 2020, let alone one from over 15 years ago. Hell, I could easily spend several months just documenting those found throughout 2004’s Metal Gear Solid 3: Snake Eater. To be perfectly honest, I could have easily filled this entire column, in which I chronicle individual moments in games worth unpacking and celebrating, with situations just pulled from the games of Hideo Kojima. This article contains spoilers for Metal Gear Solid 3: Snake Eater.
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